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2. Run setup.bat
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7. Play the game.
2. Run setup.bat
4. Run Hitman Blood Money from desktop.
7. Play the game.
Hitman: Blood Money
Hitman: Blood Money is a stealth game developed by IO Interactive and published by Eidos Interactive. It is the fourth entry in the Hitman game series.
The story follows the life of professional hitman, Agent 47, as narrated in cutscenes by a former director of the FBI to a journalist who is interviewing him. The wheelchair-using ex-director recounts how his agency tracked 47 over a two-year period. The game also marks 47's arrival to the United States, and differs from the original three in that several contracts are carried out in civilian areas, as opposed to the "covert ops" settings of Codename 47, Silent Assassin, and Contracts. The game was a commercial success, selling more than 2.1 million units.The sequel Hitman: Absolution has been confirmed by IO Interactive with a release date of 2012.
Hitman: Blood Money places gamers once again in the role of the world's greatest assassin, Agent 47. When assassins from Agent 47's firm, The ICA, are systematically eliminated in a series of hits, it seems a larger more powerful agency has entered the fray. Sensing that he may be the next target, Hitman travels to the United States, where he prepares to make a killing.
The basics of Blood Money are similar to past entries in the series; each mission is framed around the killings of one or more individuals, which the main protagonist (Agent 47) must accomplish. Standing between him and success are armed guards, security checkpoints, possible witnesses and other obstacles. The player guides 47 through the game's levels with the help of a satellite map which can be accessed at any time. The map indicates the layout of each topographical area of the level, the whereabouts of 47's main targets, and other CPU-controlled characters. In order to carry out his mission, 47 may use any method at his disposal to eliminate his targets, regardless of witnesses or excessive violence done to bystanders. Beyond rewarding stealth over bloodshed as is traditional in the series, Blood Money includes features that directly penalize the player for making too much noise and/or being too violent, either toward their targets, bystanders, or both.
Many new features were introduced to Hitman: Blood Money. These include the capability to climb through more obstacles, improved unarmed combat, the ability to use an NPC as a human shield (and use a weapon to knock them unconscious after their purpose had been served had they not been killed yet), the ability to dispose dead bodies into containers, improved character animations (face, eyes, etc.), a new game engine and the ability to upgrade weapons and equipment. However, only five of the featured weapons in the game, as well as assorted pieces of equipment such as bombs and armor, can be upgraded.Every level contains some sort of method to make the target's death look like an accident;for example, tampering with someone's grill to make it explode when it is turned on, rigging a chandelier to fall on a target, or simply pushing the target off a balcony ledge. There are also improvised weapons, such as nail-guns, a child's air rifle, kitchen knives, screwdrivers, stilettos, cane swords, fire extinguishers, and even a pair of hedge clippers.
A gameplay feature new to the Hitman series was also added, the "Notoriety" system. If the player, during a mission, gets caught on CCTV or is witnessed committing murder, Agent 47's notoriety will rise. Conversely, if the player executes the mission perfectly with none of the aforementioned events occurring, 47's notoriety will be minimal. However, if the only factor affecting 47's notoriety in a certain mission is the fact that he was recorded on CCTV, the player may enter the location in which the tape that recorded him is located, usually in disguise, and retrieve it, thus eliminating that factor; if the player retrieves the tape before being recorded, this entirely eliminate the risk of being recorded in the first place. The higher Agent 47's notoriety is, the easier it will be for NPCs to identify him. Players may use the bribery system to negate accumulated notoriety. Notoriety gained in early missions will affect later missions. Earlier missions in which 47 has gained notoriety in can be replayed in order to attempt to reduce notoriety in later missions. The notoriety system is not enabled on "Rookie" mode, the easiest difficulty setting.
At the end of each mission, a newspaper article is displayed regarding the hit, in which the content varies depending on the investigation results and the player's notoriety. It will detail the weapon most frequently used, how accurately it was used, the number of police, security, and civilians killed or injured, and if there were any witnesses. Any injured people will be counted as witnesses, who affect your notoriety. Sketch drawings are also sometimes visible of Agent 47's face, which grow progressively more accurate as 47's notoriety grows. The newspaper itself rebukes the player for making too much noise by announcing on the headline how many people were killed in total, whereas executing your target without any problems will simply have you as 'wanted by police'. The article's title relates to the player's mission rating. "Silent Assassin", in which you assassinate the targets as cleanly and quietly as possible, and draw no unnecessary attention to yourself (blow your cover, leave no extra bodies, etc.), is the best rating possible on all missions. On higher difficulty levels, even something as simple as 47 exiting the level in a disguise rather than his original suit will adversely affect the player's notoriety, as well as deduct $50,000 from their payment for the mission. As you advance further into the game, more and more newspapers containing the headline from your last mission will be scattered around levels.
Blood Money also improved the melee weapons system, allowing the player to lethally throw certain weapons at NPCs (i.e. kitchen knives, stilettos, meat cleavers, etc.) Once thrown into anyone, however, the weapon cannot be retrieved. There is an exception for the hammer, which can be retrieved even though thrown into a victim. Also note that unlike previous games, melee weapons cannot be transferred to the player's armory.
A new bonus added to Blood Money is the fact that if 47 renders an NPC unconscious, either by using his syringe filled with sedative or knocking them out with close combat, they will not awaken for the entirety of the level, unlike previous games. In addition, if both uses of 47's sedative syringe have been used and the player does not wish to use close combat (which increases their violence rating and by extension affects their mission rating), the player may take the person they wish to sedate as a human shield and merely knock them out with their weapon.
47's ability to hide bodies has also been improved. In previous games, 47 had to drag the body to a secluded area without "hiding" it per se, and either eliminate everyone who could possibly see the body where he left it or be quick enough to finish the mission before the next person entered. Now, 47 can dispose of unconscious or dead bodies in containers to instantly hide them from view of guards. If the container's lid is closed, no NPCs or guards will ever look inside it, thus ensuring the body stays hidden and 47's cover is not blown. In addition, if 47 kills someone in an elevator by climbing the hatch and strangling them, their body is also considered hidden, and cannot fall out of the hatch, thereby preventing it from being found.
Blood Money introduced the concept of rival assassins to the storyline.The developers created the Mark Parchezzi character as a sort of foil to Agent 47, for he is "everything Parchezzi is not. The other "lesser" assassins were there to prove more able adversaries than "drug dealers or similar adversaries.